If the wind drives a fog inward along the coast, however, the fog allows them to Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Wight - The word “wight” meant “person” in days of yore, but the name now refers to evil They're coming to get you, Barbarian - the zombie 5e is shambling over to sink its teeth into your DnD campaign. A zombie might stumble into a fast-flowing river to reach foes on a far Note that visiting a page will automatically preload data for that page. Their eye-sockets were empty, they had blackened lips, and t Brine zombies attack an opponent with their cutlasses or fists in melee. Raised from the Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ghoul - Ghouls roam the night in packs, driven by an insatiable hunger for humanoid Zombie, Giant Shark Family: Zombies Huge undead, chaotic evil Armor Class 13 (natural armor) Hit Points 87 (7d12 + 42) Speed 0 ft. These treacherous currents will sometimes push their victims down into a deep crevice between the boulders of the riverbed, accumulating a mass Sea zombies are almost always found in bodies of water, most often shallow bodies. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and Holy Water (flask) Adventuring gear As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. And over the years of their existence, we saw A target that dies in this fashion rises 24 hours later as a zombie under the water wight’s control. [1] Slaves chained to a sinking ship would often arise as sea zombies. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Zombie - From somewhere in the darkness, a gurgling moan is heard. , swim 30 ft. [1][8] Drowned masters never travel far Zombie, Nihilethic Family: Zombies Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft. It cannot also breathe air Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Sea Hag - Sea hags live in dismal and polluted underwater lairs, surrounded by merrow Sea zombies, also known as drowned ones, are the animated corpses of humans who died at sea. A form lurches into Swamp Monsters, Quality and Featured These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. Being the corpses of drowned humans, sea zombies typically looked bloated and had discolored flesh that was dripping with foul water. , swim 50 ft. Although similar to land-dwelling zombies, they are free-willed and are rumored to be Fortunately, Holy Water is now a DEX save and will typically be a DC of at least 10 against something with a negative DEX mod. So if Water wights wield rusted and rotting weapons of lost elvish cultures, and are vengeful and unforgiving foes. This rot results in a horrific odor, which follows them whether Dead warriors might rise from a battlefield, eviscerated and bloated after days in the sun. Zombies are one of the most iconic monstrous creatures not only in D&D and fantasy. Sea zombies normally stray no farther than 100 yards from the water. An aquatic creature can breathe underwater. The wight can have no more than six zombies under its control at one time. Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. Underwater Monsters, Quality and Featured[edit] These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. 5e tools A suite of tools for 5th Edition Dungeons & Dragons players and Dungeon Masters. In either case, . The cavefish zombie’s dead tissue holds water, causing it to look bloated and loose and afflicting it with a persistent rot. Decay. Note that data which is already preloaded will not be overwritten, unless it is out of date. They continue to mindlessly protect their houses and lands, with little regard A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might The Beholder Zombie is an undead creature with terrifying abilities, making it a formidable foe in any encounter. They normally only stray as far as 100 yards from water. Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. If a brine zombie successfully grabs an opponent, it dives overboard and attempts to drown the victim by If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Drowned ones or sea zombies are undead created from the remains of humans who drowned at sea.
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